Player grapples can be common, but enemy grapples are not that common. Imposing an effect similar to disadvantage is way better than Squat Nimbleness (which should be a 2). It takes an experienced player to use this though, or at least some familiarity with the monsters. Cost of a feat is high, but it does have its use. No need to take x spell for a different damage type to avoid resistance, you can already do that. For others, namely Sorcerer and Warlock blaster casters, it’s usable as a niche pickup. Transmuted metamagic widens its scope and makes it potent. So it’s better than nothing, but more HP is about on par, making this feat closer to the Tough feat, hence the potential 2 since you put tough as a 2 (I’d personally put both as 3’s since they are both useful but not a go-to for anyone).Įlemental Adept is at least a niche 2, if not a 3. Even with +3 half plate and a +3 shield, monsters are gonna be whacking you often. Many monsters have +15 and up to +20 to hit so that feat becomes worthless as you get late into a campaign. Plus, at high levels, AC means diddly unless you’re pushing into the high twenties. Play a race that gives armor proficiency (Tasha’s rules to switch around ability increases for races makes this really easy to do and play the class/subclass you want), 1 level multi-class into some armor proficiency (Cleric will keep spell slot level progression), pick up Mage Armor and take a +2 Dex instead (plus you get initiative increase and/or better hit chance for Rogues), or just play a class/subclass that gives you armor proficiency. It’s potentially good on Bladesinging Wizards, Pact of the Blade Warlocks, and a few other frail builds who should not be taking opportunity attacks (Crusher is mainly useful for Monks, who could still potentially get use out of Mobile, and the Strength save of telekinetic is not reliable since many creatures have high Strength saves). That is super powerful, given the frail nature of the Rogue. Every turn too, without being forced into the Swashbuckler subclass. Or they can expend some movement and potentially hide. Meaning an enemy most likely can’t catch up to them and hit them in the same turn. On a Rogue it means Rapier attack, then bonus action dash for some insane movement. It’s not a bad feat, but it is worse than Warcaster when Warcaster is relevant, and when it is not, it is worse than Resilient Constitution, and when both of those are irrelevant, you probably already have you concentration figured out. On that case, Eldritch Mind could be useful, but we prefer to go Lucky or Alert, on that case, simply because we’re already quite comfortable with concentration to the point that if we ever fail a concentration save we can just use Lucky on it, and if we don’t we can use Lucky on something else. If you’re playing something like an Artificer 1 dip on a Wizard, then you already have Con save profiency (with maybe a 16 Con), and you’re doing the usual style of shield+free hand. So, Eldritch Mind should be a decent choice for such a character… But for those types of builds, in campaigns that we do not expect to grab hold of a magic item that needs to be held, Resilient Constitution is usually our choice, since it helps not only with Concentration saves, but constitution saves in general, which are plenty and generally unpleasant (while also being a half feat). Hey there! Regarding your Eldritch Mind collocation, most optimised casters are not squishy at all, they will be using either half plate or full plate with a shield, and have the Shield and Absorb Elements spells, making them way tankier than most martials, check out (There is also no such thing as a backline on the difficult games we optimise for, as explained in our core tenents) Regarding the other Warcaster benefits, it’s true that the opportunity attack one is niche, and considering most casters are using a shield+free hand and a component pouch, the benefit that allows you to execute somatic components while both hands are full is also going to go unused unless you find a magical item you need to hold in order to use (although for casters that want to use a spell focus, Warcaster becomes an absolute necessity).
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